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Old Feb 21, 2008, 05:36 AM // 05:36   #241
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someone can change the subject a bit now, if they'd like, i just can't think of any other way to argue my point without losing horribly or this ending up in a flame war

i withdraw my argument, till another time
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Old Feb 21, 2008, 07:37 AM // 07:37   #242
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I don't think anyone is saying SF is an outright bad elite. If damage is the most important thing for you on your casters, it's easily the best elite available. Many of us here simply prefer bars with more options in battle and are willing to sacrifice damage for it.
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Old Feb 21, 2008, 07:39 AM // 07:39   #243
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thanx for clearing at least that much up
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Old Feb 21, 2008, 12:32 PM // 12:32   #244
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Quote:
Originally Posted by Dr Strangelove
I don't think anyone is saying SF is an outright bad elite. If damage is the most important thing for you on your casters, it's easily the best elite available. Many of us here simply prefer bars with more options in battle and are willing to sacrifice damage for it.
Well for pure damage doesn't savannah flames, snared, echoed, with some tenais, and searing heat offer more?
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Old Feb 21, 2008, 02:57 PM // 14:57   #245
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Quote:
Originally Posted by angmar_nite
Well for pure damage doesn't savannah flames, snared, echoed, with some tenais, and searing heat offer more?
In a tank-n-spank team, nothing beats triple heat plus a nice meteor shower. I've seen good Duncan ream (PUGs even) melt huge HM Stone Summit mobs into puddles of molten steel and deranged oompa-loompa goop in mere seconds. However, as soon as you step out of the tank-n-spank model and have to face foes that aren't all balled up and snared, the heat spells become very, very bad because of their huge recharges.
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Old Feb 21, 2008, 03:03 PM // 15:03   #246
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Deep freeze is an unconditional snare, good espicially now that cast time is shorter. Throw in mindbender, and youll have a huge nuke.
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Old Feb 21, 2008, 03:39 PM // 15:39   #247
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Quote:
Originally Posted by Chthon
However, as soon as you step out of the tank-n-spank model and have to face foes that aren't all balled up and snared, the heat spells become very, very bad because of their huge recharges.
I find if you take multiple Eles, one can take Ebon Battle Standard of Wisdom and one can take Mark of Rodgort, which does often help on the recharge. But you're right, a purely AoE build fails when you have no method of keeping foes nice and balled up. One place I found this useful without a warrior was Eternal Grove. Dual Triple Heat Eles got me masters on HM there, since the afflicted are forced through a narrow staircase and gate anyway.

I always found outside of battles where the geography helped you out, Mind Blast builds are faster. Setting up a "centre of aggro" is slow and unnecessary, while "hoping" the enemy stays in your AoE is plain silly.

Quote:
Originally Posted by angmar_nite
Well for pure damage doesn't savannah flames, snared, echoed, with some tenais, and searing heat offer more?
Don't forget how long it takes to cast that little lot. 2 seconds each, say, for all 3 heats, and 2 seconds for Deep Freeze now. Assuming you don't get HCT on any of it, you spend 8 seconds casting. The foes might have died after casting Savannah Heat + Deep Freeze, assuming you have other hench pounding them too...in which case, there is no need for your other heats...they serve no purpose. So what can you take instead? Utility usually...and how can you power that efficiently? Mind Blast. Bingo.

Triple Heat is only worth taking if you need to be a pure damage dealer, when the foes your fighting require 3-4 rounds of heats to kill them, and when you can reliably control them and keep them in the AoE itself. If the occaision doesn't meet all those criteria, Mind Blast is much more efficient and flexible, allowing you to take Secondary Profession skills, or PvE skills tailored to the zone you're fighting in.
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Old Feb 21, 2008, 03:57 PM // 15:57   #248
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Mindbender. But yes. In general I prefer mindblast too. Just saying triple heat with mindbender and freeze IMHO is a better damage dealer than SF.
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Old Feb 25, 2008, 11:30 PM // 23:30   #249
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SH, Teinei's, Searing, A. Echo, Mind bender, Freeze = 3/4 of your bar

MB, Rodgorts = 1/4 of your bar

SF + Glowing Gaze = 1/4 of your bar

Not counting skills like the attunement or glyph of lesser nrgy, just because your build does more damage... it takes all of your bar basically to make it effective.

I mean if pure damage is what you want go for it... but i think that bar fails. cause after you do your billion damage... you are doing what... finger up your butt till you can unleash your full combo in another 30-45 secs.
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Old Feb 26, 2008, 11:51 PM // 23:51   #250
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I rarely see SF going anything asides from pure damage...

SF, GG, LF, GoLE, Fireball, Attunement

or some variation.
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Old Feb 27, 2008, 03:49 AM // 03:49   #251
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Twice, I've tried an Ele, took it to lvl 15-20 and gave it up because I found it kinda boring to play. Reading this thread, I've decided to once again visit Pre-Searing and try the Elementalist. Before, (it's been about 1 1/2- 2 years since I tried playing one) I went with a standard fire build (yes, Flare/Fireball spammer lol) and gave up in the Crystal Desert. One big difference for this go is, I have Factions, NightFall, and EotN to play with. I'll try to stick with it this time and get some of the better skills instead giving up and returning to my favorites: Warrior, Nec, and Monk. Whatever happens, it'll be fun to visit pre-searing again.

Last edited by Trvth Jvstice; Feb 27, 2008 at 05:03 AM // 05:03..
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Old Feb 27, 2008, 10:13 PM // 22:13   #252
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Quote:
Originally Posted by angmar_nite
I rarely see SF going anything asides from pure damage...

SF, GG, LF, GoLE, Fireball, Attunement

or some variation.
the absence of evidence is not the evidence of absence.
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Old Feb 27, 2008, 11:46 PM // 23:46   #253
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With Fire at 19


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Old Feb 28, 2008, 02:25 AM // 02:25   #254
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Quote:
Originally Posted by Skyros
the absence of evidence is not the evidence of absence.
However, SF is most effective when spammed on recharge (or as soon as possible), and if you want to be self-sustaining then you practically have to devote your whole bar to spamming SF as it does consume quite a lot of mana.

You could bring an otherwise Mind Blast ele with Fire Attune and GoLE with SF on it. It'd be an elementalist using SF. Doesn't stop the build from being lolcakes.
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Old Feb 28, 2008, 06:29 PM // 18:29   #255
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lol i just thought of a silly build
1 hero ele with an sf bar
you with a mb bar and archane mimicry

there now you have both sf and mb at your disposal have fun
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Old Feb 28, 2008, 08:18 PM // 20:18   #256
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Quote:
Originally Posted by Sir Pandra Pierva
lol i just thought of a silly build
1 hero ele with an sf bar
you with a mb bar and archane mimicry

there now you have both sf and mb at your disposal have fun
For only 20 seconds, but if you don't mind that, sure.
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Old Mar 06, 2008, 08:45 PM // 20:45   #257
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Just thought I'd chime in and say with much sadness that...

NERFED.

# Mind Blast: decreased Energy gain to 1..8; increased recharge to 3 seconds.
# Rodgort's Invocation: increased recharge to 8 seconds.

Haven't tried it out since the update, but I imagine the longer recharges are going to really slow down the build.
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Old Mar 06, 2008, 08:56 PM // 20:56   #258
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nerfed to shit, time to spam sf
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Old Mar 06, 2008, 09:39 PM // 21:39   #259
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Well.............................................. ...................... Back to primitive sf I suppose. However, couldn't someone echo Rodgorts perhaps? for those using sup runes with mindblast 2 energy wont make a huge difference so isn't this build still viable?

Last edited by freaky naughty; Mar 06, 2008 at 09:41 PM // 21:41..
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Old Mar 06, 2008, 11:17 PM // 23:17   #260
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with a 40/40 set, 1 second on MB isn't that critical, although the energy is now at a good balance. It was the rodgorts nerf that hurt that bar the most.
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